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/*
 * utrie 1.0.2 <https://github.com/niklasvh/utrie>
 * Copyright (c) 2022 Niklas von Hertzen <https://hertzen.com>
 * Released under MIT License
 */
(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
    typeof define === 'function' && define.amd ? define(['exports'], factory) :
    (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.utrie = {}));
}(this, (function (exports) { 'use strict';

    var chars$1 = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
    // Use a lookup table to find the index.
    var lookup$1 = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);
    for (var i$1 = 0; i$1 < chars$1.length; i$1++) {
        lookup$1[chars$1.charCodeAt(i$1)] = i$1;
    }
    var decode = function (base64) {
        var bufferLength = base64.length * 0.75, len = base64.length, i, p = 0, encoded1, encoded2, encoded3, encoded4;
        if (base64[base64.length - 1] === '=') {
            bufferLength--;
            if (base64[base64.length - 2] === '=') {
                bufferLength--;
            }
        }
        var buffer = typeof ArrayBuffer !== 'undefined' &&
            typeof Uint8Array !== 'undefined' &&
            typeof Uint8Array.prototype.slice !== 'undefined'
            ? new ArrayBuffer(bufferLength)
            : new Array(bufferLength);
        var bytes = Array.isArray(buffer) ? buffer : new Uint8Array(buffer);
        for (i = 0; i < len; i += 4) {
            encoded1 = lookup$1[base64.charCodeAt(i)];
            encoded2 = lookup$1[base64.charCodeAt(i + 1)];
            encoded3 = lookup$1[base64.charCodeAt(i + 2)];
            encoded4 = lookup$1[base64.charCodeAt(i + 3)];
            bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);
            bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);
            bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);
        }
        return buffer;
    };
    var polyUint16Array = function (buffer) {
        var length = buffer.length;
        var bytes = [];
        for (var i = 0; i < length; i += 2) {
            bytes.push((buffer[i + 1] << 8) | buffer[i]);
        }
        return bytes;
    };
    var polyUint32Array = function (buffer) {
        var length = buffer.length;
        var bytes = [];
        for (var i = 0; i < length; i += 4) {
            bytes.push((buffer[i + 3] << 24) | (buffer[i + 2] << 16) | (buffer[i + 1] << 8) | buffer[i]);
        }
        return bytes;
    };

    /** Shift size for getting the index-2 table offset. */
    var UTRIE2_SHIFT_2 = 5;
    /** Shift size for getting the index-1 table offset. */
    var UTRIE2_SHIFT_1 = 6 + 5;
    /**
     * Shift size for shifting left the index array values.
     * Increases possible data size with 16-bit index values at the cost
     * of compactability.
     * This requires data blocks to be aligned by UTRIE2_DATA_GRANULARITY.
     */
    var UTRIE2_INDEX_SHIFT = 2;
    /**
     * Difference between the two shift sizes,
     * for getting an index-1 offset from an index-2 offset. 6=11-5
     */
    var UTRIE2_SHIFT_1_2 = UTRIE2_SHIFT_1 - UTRIE2_SHIFT_2;
    /**
     * The part of the index-2 table for U+D800..U+DBFF stores values for
     * lead surrogate code _units_ not code _points_.
     * Values for lead surrogate code _points_ are indexed with this portion of the table.
     * Length=32=0x20=0x400>>UTRIE2_SHIFT_2. (There are 1024=0x400 lead surrogates.)
     */
    var UTRIE2_LSCP_INDEX_2_OFFSET = 0x10000 >> UTRIE2_SHIFT_2;
    /** Number of entries in a data block. 32=0x20 */
    var UTRIE2_DATA_BLOCK_LENGTH = 1 << UTRIE2_SHIFT_2;
    /** Mask for getting the lower bits for the in-data-block offset. */
    var UTRIE2_DATA_MASK = UTRIE2_DATA_BLOCK_LENGTH - 1;
    var UTRIE2_LSCP_INDEX_2_LENGTH = 0x400 >> UTRIE2_SHIFT_2;
    /** Count the lengths of both BMP pieces. 2080=0x820 */
    var UTRIE2_INDEX_2_BMP_LENGTH = UTRIE2_LSCP_INDEX_2_OFFSET + UTRIE2_LSCP_INDEX_2_LENGTH;
    /**
     * The 2-byte UTF-8 version of the index-2 table follows at offset 2080=0x820.
     * Length 32=0x20 for lead bytes C0..DF, regardless of UTRIE2_SHIFT_2.
     */
    var UTRIE2_UTF8_2B_INDEX_2_OFFSET = UTRIE2_INDEX_2_BMP_LENGTH;
    var UTRIE2_UTF8_2B_INDEX_2_LENGTH = 0x800 >> 6; /* U+0800 is the first code point after 2-byte UTF-8 */
    /**
     * The index-1 table, only used for supplementary code points, at offset 2112=0x840.
     * Variable length, for code points up to highStart, where the last single-value range starts.
     * Maximum length 512=0x200=0x100000>>UTRIE2_SHIFT_1.
     * (For 0x100000 supplementary code points U+10000..U+10ffff.)
     *
     * The part of the index-2 table for supplementary code points starts
     * after this index-1 table.
     *
     * Both the index-1 table and the following part of the index-2 table
     * are omitted completely if there is only BMP data.
     */
    var UTRIE2_INDEX_1_OFFSET = UTRIE2_UTF8_2B_INDEX_2_OFFSET + UTRIE2_UTF8_2B_INDEX_2_LENGTH;
    /**
     * Number of index-1 entries for the BMP. 32=0x20
     * This part of the index-1 table is omitted from the serialized form.
     */
    var UTRIE2_OMITTED_BMP_INDEX_1_LENGTH = 0x10000 >> UTRIE2_SHIFT_1;
    /** Number of entries in an index-2 block. 64=0x40 */
    var UTRIE2_INDEX_2_BLOCK_LENGTH = 1 << UTRIE2_SHIFT_1_2;
    /** Mask for getting the lower bits for the in-index-2-block offset. */
    var UTRIE2_INDEX_2_MASK = UTRIE2_INDEX_2_BLOCK_LENGTH - 1;
    var slice16 = function (view, start, end) {
        if (view.slice) {
            return view.slice(start, end);
        }
        return new Uint16Array(Array.prototype.slice.call(view, start, end));
    };
    var slice32 = function (view, start, end) {
        if (view.slice) {
            return view.slice(start, end);
        }
        return new Uint32Array(Array.prototype.slice.call(view, start, end));
    };
    var createTrieFromBase64 = function (base64, _byteLength) {
        var buffer = decode(base64);
        var view32 = Array.isArray(buffer) ? polyUint32Array(buffer) : new Uint32Array(buffer);
        var view16 = Array.isArray(buffer) ? polyUint16Array(buffer) : new Uint16Array(buffer);
        var headerLength = 24;
        var index = slice16(view16, headerLength / 2, view32[4] / 2);
        var data = view32[5] === 2
            ? slice16(view16, (headerLength + view32[4]) / 2)
            : slice32(view32, Math.ceil((headerLength + view32[4]) / 4));
        return new Trie(view32[0], view32[1], view32[2], view32[3], index, data);
    };
    var Trie = /** @class */ (function () {
        function Trie(initialValue, errorValue, highStart, highValueIndex, index, data) {
            this.initialValue = initialValue;
            this.errorValue = errorValue;
            this.highStart = highStart;
            this.highValueIndex = highValueIndex;
            this.index = index;
            this.data = data;
        }
        /**
         * Get the value for a code point as stored in the Trie.
         *
         * @param codePoint the code point
         * @return the value
         */
        Trie.prototype.get = function (codePoint) {
            var ix;
            if (codePoint >= 0) {
                if (codePoint < 0x0d800 || (codePoint > 0x0dbff && codePoint <= 0x0ffff)) {
                    // Ordinary BMP code point, excluding leading surrogates.
                    // BMP uses a single level lookup.  BMP index starts at offset 0 in the Trie2 index.
                    // 16 bit data is stored in the index array itself.
                    ix = this.index[codePoint >> UTRIE2_SHIFT_2];
                    ix = (ix << UTRIE2_INDEX_SHIFT) + (codePoint & UTRIE2_DATA_MASK);
                    return this.data[ix];
                }
                if (codePoint <= 0xffff) {
                    // Lead Surrogate Code Point.  A Separate index section is stored for
                    // lead surrogate code units and code points.
                    //   The main index has the code unit data.
                    //   For this function, we need the code point data.
                    // Note: this expression could be refactored for slightly improved efficiency, but
                    //       surrogate code points will be so rare in practice that it's not worth it.
                    ix = this.index[UTRIE2_LSCP_INDEX_2_OFFSET + ((codePoint - 0xd800) >> UTRIE2_SHIFT_2)];
                    ix = (ix << UTRIE2_INDEX_SHIFT) + (codePoint & UTRIE2_DATA_MASK);
                    return this.data[ix];
                }
                if (codePoint < this.highStart) {
                    // Supplemental code point, use two-level lookup.
                    ix = UTRIE2_INDEX_1_OFFSET - UTRIE2_OMITTED_BMP_INDEX_1_LENGTH + (codePoint >> UTRIE2_SHIFT_1);
                    ix = this.index[ix];
                    ix += (codePoint >> UTRIE2_SHIFT_2) & UTRIE2_INDEX_2_MASK;
                    ix = this.index[ix];
                    ix = (ix << UTRIE2_INDEX_SHIFT) + (codePoint & UTRIE2_DATA_MASK);
                    return this.data[ix];
                }
                if (codePoint <= 0x10ffff) {
                    return this.data[this.highValueIndex];
                }
            }
            // Fall through.  The code point is outside of the legal range of 0..0x10ffff.
            return this.errorValue;
        };
        return Trie;
    }());

    /*
     * base64-arraybuffer 1.0.2 <https://github.com/niklasvh/base64-arraybuffer>
     * Copyright (c) 2022 Niklas von Hertzen <https://hertzen.com>
     * Released under MIT License
     */
    var chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
    // Use a lookup table to find the index.
    var lookup = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);
    for (var i = 0; i < chars.length; i++) {
        lookup[chars.charCodeAt(i)] = i;
    }
    var encode = function (arraybuffer) {
        var bytes = new Uint8Array(arraybuffer), i, len = bytes.length, base64 = '';
        for (i = 0; i < len; i += 3) {
            base64 += chars[bytes[i] >> 2];
            base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];
            base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];
            base64 += chars[bytes[i + 2] & 63];
        }
        if (len % 3 === 2) {
            base64 = base64.substring(0, base64.length - 1) + '=';
        }
        else if (len % 3 === 1) {
            base64 = base64.substring(0, base64.length - 2) + '==';
        }
        return base64;
    };

    /**
     * Trie2 constants, defining shift widths, index array lengths, etc.
     *
     * These are needed for the runtime macros but users can treat these as
     * implementation details and skip to the actual public API further below.
     */
    // const UTRIE2_OPTIONS_VALUE_BITS_MASK = 0x000f;
    /** Number of code points per index-1 table entry. 2048=0x800 */
    var UTRIE2_CP_PER_INDEX_1_ENTRY = 1 << UTRIE2_SHIFT_1;
    /** The alignment size of a data block. Also the granularity for compaction. */
    var UTRIE2_DATA_GRANULARITY = 1 << UTRIE2_INDEX_SHIFT;
    /* Fixed layout of the first part of the index array. ------------------- */
    /**
     * The BMP part of the index-2 table is fixed and linear and starts at offset 0.
     * Length=2048=0x800=0x10000>>UTRIE2_SHIFT_2.
     */
    var UTRIE2_INDEX_2_OFFSET = 0;
    var UTRIE2_MAX_INDEX_1_LENGTH = 0x100000 >> UTRIE2_SHIFT_1;
    /*
     * Fixed layout of the first part of the data array. -----------------------
     * Starts with 4 blocks (128=0x80 entries) for ASCII.
     */
    /**
     * The illegal-UTF-8 data block follows the ASCII block, at offset 128=0x80.
     * Used with linear access for single bytes 0..0xbf for simple error handling.
     * Length 64=0x40, not UTRIE2_DATA_BLOCK_LENGTH.
     */
    var UTRIE2_BAD_UTF8_DATA_OFFSET = 0x80;
    /** The start of non-linear-ASCII data blocks, at offset 192=0xc0. */
    var UTRIE2_DATA_START_OFFSET = 0xc0;
    /* Building a Trie2 ---------------------------------------------------------- */
    /*
     * These definitions are mostly needed by utrie2_builder.c, but also by
     * utrie2_get32() and utrie2_enum().
     */
    /*
     * At build time, leave a gap in the index-2 table,
     * at least as long as the maximum lengths of the 2-byte UTF-8 index-2 table
     * and the supplementary index-1 table.
     * Round up to UTRIE2_INDEX_2_BLOCK_LENGTH for proper compacting.
     */
    var UNEWTRIE2_INDEX_GAP_OFFSET = UTRIE2_INDEX_2_BMP_LENGTH;
    var UNEWTRIE2_INDEX_GAP_LENGTH = (UTRIE2_UTF8_2B_INDEX_2_LENGTH + UTRIE2_MAX_INDEX_1_LENGTH + UTRIE2_INDEX_2_MASK) & ~UTRIE2_INDEX_2_MASK;
    /**
     * Maximum length of the build-time index-2 array.
     * Maximum number of Unicode code points (0x110000) shifted right by UTRIE2_SHIFT_2,
     * plus the part of the index-2 table for lead surrogate code points,
     * plus the build-time index gap,
     * plus the null index-2 block.
     */
    var UNEWTRIE2_MAX_INDEX_2_LENGTH = (0x110000 >> UTRIE2_SHIFT_2) +
        UTRIE2_LSCP_INDEX_2_LENGTH +
        UNEWTRIE2_INDEX_GAP_LENGTH +
        UTRIE2_INDEX_2_BLOCK_LENGTH;
    var UNEWTRIE2_INDEX_1_LENGTH = 0x110000 >> UTRIE2_SHIFT_1;
    /**
     * Maximum length of the build-time data array.
     * One entry per 0x110000 code points, plus the illegal-UTF-8 block and the null block,
     * plus values for the 0x400 surrogate code units.
     */
    var UNEWTRIE2_MAX_DATA_LENGTH = 0x110000 + 0x40 + 0x40 + 0x400;
    /* Start with allocation of 16k data entries. */
    var UNEWTRIE2_INITIAL_DATA_LENGTH = 1 << 14;
    /* Grow about 8x each time. */
    var UNEWTRIE2_MEDIUM_DATA_LENGTH = 1 << 17;
    /** The null index-2 block, following the gap in the index-2 table. */
    var UNEWTRIE2_INDEX_2_NULL_OFFSET = UNEWTRIE2_INDEX_GAP_OFFSET + UNEWTRIE2_INDEX_GAP_LENGTH;
    /** The start of allocated index-2 blocks. */
    var UNEWTRIE2_INDEX_2_START_OFFSET = UNEWTRIE2_INDEX_2_NULL_OFFSET + UTRIE2_INDEX_2_BLOCK_LENGTH;
    /**
     * The null data block.
     * Length 64=0x40 even if UTRIE2_DATA_BLOCK_LENGTH is smaller,
     * to work with 6-bit trail bytes from 2-byte UTF-8.
     */
    var UNEWTRIE2_DATA_NULL_OFFSET = UTRIE2_DATA_START_OFFSET;
    /** The start of allocated data blocks. */
    var UNEWTRIE2_DATA_START_OFFSET = UNEWTRIE2_DATA_NULL_OFFSET + 0x40;
    /**
     * The start of data blocks for U+0800 and above.
     * Below, compaction uses a block length of 64 for 2-byte UTF-8.
     * From here on, compaction uses UTRIE2_DATA_BLOCK_LENGTH.
     * Data values for 0x780 code points beyond ASCII.
     */
    var UNEWTRIE2_DATA_0800_OFFSET = UNEWTRIE2_DATA_START_OFFSET + 0x780;
    /**
     * Maximum length of the runtime index array.
     * Limited by its own 16-bit index values, and by uint16_t UTrie2Header.indexLength.
     * (The actual maximum length is lower,
     * (0x110000>>UTRIE2_SHIFT_2)+UTRIE2_UTF8_2B_INDEX_2_LENGTH+UTRIE2_MAX_INDEX_1_LENGTH.)
     */
    var UTRIE2_MAX_INDEX_LENGTH = 0xffff;
    /**
     * Maximum length of the runtime data array.
     * Limited by 16-bit index values that are left-shifted by UTRIE2_INDEX_SHIFT,
     * and by uint16_t UTrie2Header.shiftedDataLength.
     */
    var UTRIE2_MAX_DATA_LENGTH = 0xffff << UTRIE2_INDEX_SHIFT;
    var BITS_16 = 16;
    var BITS_32 = 32;
    var isHighSurrogate = function (c) { return c >= 0xd800 && c <= 0xdbff; };
    var equalInt = function (a, s, t, length) {
        for (var i = 0; i < length; i++) {
            if (a[s + i] !== a[t + i]) {
                return false;
            }
        }
        return true;
    };
    var TrieBuilder = /** @class */ (function () {
        function TrieBuilder(initialValue, errorValue) {
            if (initialValue === void 0) { initialValue = 0; }
            if (errorValue === void 0) { errorValue = 0; }
            this.initialValue = initialValue;
            this.errorValue = errorValue;
            this.highStart = 0x110000;
            this.data = new Uint32Array(UNEWTRIE2_INITIAL_DATA_LENGTH);
            this.dataCapacity = UNEWTRIE2_INITIAL_DATA_LENGTH;
            this.highStart = 0x110000;
            this.firstFreeBlock = 0; /* no free block in the list */
            this.isCompacted = false;
            this.index1 = new Uint32Array(UNEWTRIE2_INDEX_1_LENGTH);
            this.index2 = new Uint32Array(UNEWTRIE2_MAX_INDEX_2_LENGTH);
            /*
             * Multi-purpose per-data-block table.
             *
             * Before compacting:
             *
             * Per-data-block reference counters/free-block list.
             *  0: unused
             * >0: reference counter (number of index-2 entries pointing here)
             * <0: next free data block in free-block list
             *
             * While compacting:
             *
             * Map of adjusted indexes, used in compactData() and compactIndex2().
             * Maps from original indexes to new ones.
             */
            this.map = new Uint32Array(UNEWTRIE2_MAX_DATA_LENGTH >> UTRIE2_SHIFT_2);
            /*
             * preallocate and reset
             * - ASCII
             * - the bad-UTF-8-data block
             * - the null data block
             */
            var i, j;
            for (i = 0; i < 0x80; ++i) {
                this.data[i] = initialValue;
            }
            for (; i < 0xc0; ++i) {
                this.data[i] = errorValue;
            }
            for (i = UNEWTRIE2_DATA_NULL_OFFSET; i < UNEWTRIE2_DATA_START_OFFSET; ++i) {
                this.data[i] = initialValue;
            }
            this.dataNullOffset = UNEWTRIE2_DATA_NULL_OFFSET;
            this.dataLength = UNEWTRIE2_DATA_START_OFFSET;
            /* set the index-2 indexes for the 2=0x80>>UTRIE2_SHIFT_2 ASCII data blocks */
            for (i = 0, j = 0; j < 0x80; ++i, j += UTRIE2_DATA_BLOCK_LENGTH) {
                this.index2[i] = j;
                this.map[i] = 1;
            }
            /* reference counts for the bad-UTF-8-data block */
            for (; j < 0xc0; ++i, j += UTRIE2_DATA_BLOCK_LENGTH) {
                this.map[i] = 0;
            }
            /*
             * Reference counts for the null data block: all blocks except for the ASCII blocks.
             * Plus 1 so that we don't drop this block during compaction.
             * Plus as many as needed for lead surrogate code points.
             */
            /* i==newTrie->dataNullOffset */
            this.map[i++] = (0x110000 >> UTRIE2_SHIFT_2) - (0x80 >> UTRIE2_SHIFT_2) + 1 + UTRIE2_LSCP_INDEX_2_LENGTH;
            j += UTRIE2_DATA_BLOCK_LENGTH;
            for (; j < UNEWTRIE2_DATA_START_OFFSET; ++i, j += UTRIE2_DATA_BLOCK_LENGTH) {
                this.map[i] = 0;
            }
            /*
             * set the remaining indexes in the BMP index-2 block
             * to the null data block
             */
            for (i = 0x80 >> UTRIE2_SHIFT_2; i < UTRIE2_INDEX_2_BMP_LENGTH; ++i) {
                this.index2[i] = UNEWTRIE2_DATA_NULL_OFFSET;
            }
            /*
             * Fill the index gap with impossible values so that compaction
             * does not overlap other index-2 blocks with the gap.
             */
            for (i = 0; i < UNEWTRIE2_INDEX_GAP_LENGTH; ++i) {
                this.index2[UNEWTRIE2_INDEX_GAP_OFFSET + i] = -1;
            }
            /* set the indexes in the null index-2 block */
            for (i = 0; i < UTRIE2_INDEX_2_BLOCK_LENGTH; ++i) {
                this.index2[UNEWTRIE2_INDEX_2_NULL_OFFSET + i] = UNEWTRIE2_DATA_NULL_OFFSET;
            }
            this.index2NullOffset = UNEWTRIE2_INDEX_2_NULL_OFFSET;
            this.index2Length = UNEWTRIE2_INDEX_2_START_OFFSET;
            /* set the index-1 indexes for the linear index-2 block */
            for (i = 0, j = 0; i < UTRIE2_OMITTED_BMP_INDEX_1_LENGTH; ++i, j += UTRIE2_INDEX_2_BLOCK_LENGTH) {
                this.index1[i] = j;
            }
            /* set the remaining index-1 indexes to the null index-2 block */
            for (; i < UNEWTRIE2_INDEX_1_LENGTH; ++i) {
                this.index1[i] = UNEWTRIE2_INDEX_2_NULL_OFFSET;
            }
            /*
             * Preallocate and reset data for U+0080..U+07ff,
             * for 2-byte UTF-8 which will be compacted in 64-blocks
             * even if UTRIE2_DATA_BLOCK_LENGTH is smaller.
             */
            for (i = 0x80; i < 0x800; i += UTRIE2_DATA_BLOCK_LENGTH) {
                this.set(i, initialValue);
            }
        }
        /**
         * Set a value for a code point.
         *
         * @param c the code point
         * @param value the value
         */
        TrieBuilder.prototype.set = function (c, value) {
            if (c < 0 || c > 0x10ffff) {
                throw new Error('Invalid code point.');
            }
            this._set(c, true, value);
            return this;
        };
        /**
         * Set a value in a range of code points [start..end].
         * All code points c with start<=c<=end will get the value if
         * overwrite is TRUE or if the old value is the initial value.
         *
         * @param start the first code point to get the value
         * @param end the last code point to get the value (inclusive)
         * @param value the value
         * @param overwrite flag for whether old non-initial values are to be overwritten
         */
        TrieBuilder.prototype.setRange = function (start, end, value, overwrite) {
            if (overwrite === void 0) { overwrite = false; }
            /*
             * repeat value in [start..end]
             * mark index values for repeat-data blocks by setting bit 31 of the index values
             * fill around existing values if any, if(overwrite)
             */
            var block, rest, repeatBlock;
            if (start > 0x10ffff || start < 0 || end > 0x10ffff || end < 0 || start > end) {
                throw new Error('Invalid code point range.');
            }
            if (!overwrite && value === this.initialValue) {
                return this; /* nothing to do */
            }
            if (this.isCompacted) {
                throw new Error('Trie was already compacted');
            }
            var limit = end + 1;
            if ((start & UTRIE2_DATA_MASK) !== 0) {
                /* set partial block at [start..following block boundary[ */
                block = this.getDataBlock(start, true);
                var nextStart = (start + UTRIE2_DATA_BLOCK_LENGTH) & ~UTRIE2_DATA_MASK;
                if (nextStart <= limit) {
                    this.fillBlock(block, start & UTRIE2_DATA_MASK, UTRIE2_DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);
                    start = nextStart;
                }
                else {
                    this.fillBlock(block, start & UTRIE2_DATA_MASK, limit & UTRIE2_DATA_MASK, value, this.initialValue, overwrite);
                    return this;
                }
            }
            /* number of positions in the last, partial block */
            rest = limit & UTRIE2_DATA_MASK;
            /* round down limit to a block boundary */
            limit &= ~UTRIE2_DATA_MASK;
            /* iterate over all-value blocks */
            repeatBlock = value === this.initialValue ? this.dataNullOffset : -1;
            while (start < limit) {
                var i2 = void 0;
                var setRepeatBlock = false;
                if (value === this.initialValue && this.isInNullBlock(start, true)) {
                    start += UTRIE2_DATA_BLOCK_LENGTH; /* nothing to do */
                    continue;
                }
                /* get index value */
                i2 = this.getIndex2Block(start, true);
                i2 += (start >> UTRIE2_SHIFT_2) & UTRIE2_INDEX_2_MASK;
                block = this.index2[i2];
                if (this.isWritableBlock(block)) {
                    /* already allocated */
                    if (overwrite && block >= UNEWTRIE2_DATA_0800_OFFSET) {
                        /*
                         * We overwrite all values, and it's not a
                         * protected (ASCII-linear or 2-byte UTF-8) block:
                         * replace with the repeatBlock.
                         */
                        setRepeatBlock = true;
                    }
                    else {
                        /* !overwrite, or protected block: just write the values into this block */
                        this.fillBlock(block, 0, UTRIE2_DATA_BLOCK_LENGTH, value, this.initialValue, overwrite);
                    }
                }
                else if (this.data[block] !== value && (overwrite || block === this.dataNullOffset)) {
                    /*
                     * Set the repeatBlock instead of the null block or previous repeat block:
                     *
                     * If !isWritableBlock() then all entries in the block have the same value
                     * because it's the null block or a range block (the repeatBlock from a previous
                     * call to utrie2_setRange32()).
                     * No other blocks are used multiple times before compacting.
                     *
                     * The null block is the only non-writable block with the initialValue because
                     * of the repeatBlock initialization above. (If value==initialValue, then
                     * the repeatBlock will be the null data block.)
                     *
                     * We set our repeatBlock if the desired value differs from the block's value,
                     * and if we overwrite any data or if the data is all initial values
                     * (which is the same as the block being the null block, see above).
                     */
                    setRepeatBlock = true;
                }
                if (setRepeatBlock) {
                    if (repeatBlock >= 0) {
                        this.setIndex2Entry(i2, repeatBlock);
                    }
                    else {
                        /* create and set and fill the repeatBlock */
                        repeatBlock = this.getDataBlock(start, true);
                        this.writeBlock(repeatBlock, value);
                    }
                }
                start += UTRIE2_DATA_BLOCK_LENGTH;
            }
            if (rest > 0) {
                /* set partial block at [last block boundary..limit[ */
                block = this.getDataBlock(start, true);
                this.fillBlock(block, 0, rest, value, this.initialValue, overwrite);
            }
            return this;
        };
        /**
         * Get the value for a code point as stored in the Trie2.
         *
         * @param codePoint the code point
         * @return the value
         */
        TrieBuilder.prototype.get = function (codePoint) {
            if (codePoint < 0 || codePoint > 0x10ffff) {
                return this.errorValue;
            }
            else {
                return this._get(codePoint, true);
            }
        };
        TrieBuilder.prototype._get = function (c, fromLSCP) {
            var i2;
            if (c >= this.highStart && (!(c >= 0xd800 && c < 0xdc00) || fromLSCP)) {
                return this.data[this.dataLength - UTRIE2_DATA_GRANULARITY];
            }
            if (c >= 0xd800 && c < 0xdc00 && fromLSCP) {
                i2 = UTRIE2_LSCP_INDEX_2_OFFSET - (0xd800 >> UTRIE2_SHIFT_2) + (c >> UTRIE2_SHIFT_2);
            }
            else {
                i2 = this.index1[c >> UTRIE2_SHIFT_1] + ((c >> UTRIE2_SHIFT_2) & UTRIE2_INDEX_2_MASK);
            }
            var block = this.index2[i2];
            return this.data[block + (c & UTRIE2_DATA_MASK)];
        };
        TrieBuilder.prototype.freeze = function (valueBits) {
            if (valueBits === void 0) { valueBits = BITS_32; }
            var i;
            var allIndexesLength;
            var dataMove; /* >0 if the data is moved to the end of the index array */
            /* compact if necessary */
            if (!this.isCompacted) {
                this.compactTrie();
            }
            allIndexesLength = this.highStart <= 0x10000 ? UTRIE2_INDEX_1_OFFSET : this.index2Length;
            if (valueBits === BITS_16) {
                // dataMove = allIndexesLength;
                dataMove = 0;
            }
            else {
                dataMove = 0;
            }
            /* are indexLength and dataLength within limits? */
            if (
            /* for unshifted indexLength */
            allIndexesLength > UTRIE2_MAX_INDEX_LENGTH ||
                /* for unshifted dataNullOffset */
                dataMove + this.dataNullOffset > 0xffff ||
                /* for unshifted 2-byte UTF-8 index-2 values */
                dataMove + UNEWTRIE2_DATA_0800_OFFSET > 0xffff ||
                /* for shiftedDataLength */
                dataMove + this.dataLength > UTRIE2_MAX_DATA_LENGTH) {
                throw new Error('Trie data is too large.');
            }
            var index = new Uint16Array(allIndexesLength);
            /* write the index-2 array values shifted right by UTRIE2_INDEX_SHIFT, after adding dataMove */
            var destIdx = 0;
            for (i = 0; i < UTRIE2_INDEX_2_BMP_LENGTH; i++) {
                index[destIdx++] = (this.index2[i] + dataMove) >> UTRIE2_INDEX_SHIFT;
            }
            /* write UTF-8 2-byte index-2 values, not right-shifted */
            for (i = 0; i < 0xc2 - 0xc0; ++i) {
                /* C0..C1 */
                index[destIdx++] = dataMove + UTRIE2_BAD_UTF8_DATA_OFFSET;
            }
            for (; i < 0xe0 - 0xc0; ++i) {
                /* C2..DF */
                index[destIdx++] = dataMove + this.index2[i << (6 - UTRIE2_SHIFT_2)];
            }
            if (this.highStart > 0x10000) {
                var index1Length = (this.highStart - 0x10000) >> UTRIE2_SHIFT_1;
                var index2Offset = UTRIE2_INDEX_2_BMP_LENGTH + UTRIE2_UTF8_2B_INDEX_2_LENGTH + index1Length;
                /* write 16-bit index-1 values for supplementary code points */
                for (i = 0; i < index1Length; i++) {
                    index[destIdx++] = UTRIE2_INDEX_2_OFFSET + this.index1[i + UTRIE2_OMITTED_BMP_INDEX_1_LENGTH];
                }
                /*
                 * write the index-2 array values for supplementary code points,
                 * shifted right by UTRIE2_INDEX_SHIFT, after adding dataMove
                 */
                for (i = 0; i < this.index2Length - index2Offset; i++) {
                    index[destIdx++] = (dataMove + this.index2[index2Offset + i]) >> UTRIE2_INDEX_SHIFT;
                }
            }
            /* write the 16/32-bit data array */
            switch (valueBits) {
                case BITS_16:
                    /* write 16-bit data values */
                    var data16 = new Uint16Array(this.dataLength);
                    for (i = 0; i < this.dataLength; i++) {
                        data16[i] = this.data[i];
                    }
                    return new Trie(this.initialValue, this.errorValue, this.highStart, dataMove + this.dataLength - UTRIE2_DATA_GRANULARITY, index, data16);
                case BITS_32:
                    /* write 32-bit data values */
                    var data32 = new Uint32Array(this.dataLength);
                    for (i = 0; i < this.dataLength; i++) {
                        data32[i] = this.data[i];
                    }
                    return new Trie(this.initialValue, this.errorValue, this.highStart, dataMove + this.dataLength - UTRIE2_DATA_GRANULARITY, index, data32);
                default:
                    throw new Error('Bits should be either 16 or 32');
            }
        };
        /*
         * Find the start of the last range in the trie by enumerating backward.
         * Indexes for supplementary code points higher than this will be omitted.
         */
        TrieBuilder.prototype.findHighStart = function (highValue) {
            var value;
            var i2, j, i2Block, prevI2Block, block, prevBlock;
            /* set variables for previous range */
            if (highValue === this.initialValue) {
                prevI2Block = this.index2NullOffset;
                prevBlock = this.dataNullOffset;
            }
            else {
                prevI2Block = -1;
                prevBlock = -1;
            }
            var prev = 0x110000;
            /* enumerate index-2 blocks */
            var i1 = UNEWTRIE2_INDEX_1_LENGTH;
            var c = prev;
            while (c > 0) {
                i2Block = this.index1[--i1];
                if (i2Block === prevI2Block) {
                    /* the index-2 block is the same as the previous one, and filled with highValue */
                    c -= UTRIE2_CP_PER_INDEX_1_ENTRY;
                    continue;
                }
                prevI2Block = i2Block;
                if (i2Block === this.index2NullOffset) {
                    /* this is the null index-2 block */
                    if (highValue !== this.initialValue) {
                        return c;
                    }
                    c -= UTRIE2_CP_PER_INDEX_1_ENTRY;
                }
                else {
                    /* enumerate data blocks for one index-2 block */
                    for (i2 = UTRIE2_INDEX_2_BLOCK_LENGTH; i2 > 0;) {
                        block = this.index2[i2Block + --i2];
                        if (block === prevBlock) {
                            /* the block is the same as the previous one, and filled with highValue */
                            c -= UTRIE2_DATA_BLOCK_LENGTH;
                            continue;
                        }
                        prevBlock = block;
                        if (block === this.dataNullOffset) {
                            /* this is the null data block */
                            if (highValue !== this.initialValue) {
                                return c;
                            }
                            c -= UTRIE2_DATA_BLOCK_LENGTH;
                        }
                        else {
                            for (j = UTRIE2_DATA_BLOCK_LENGTH; j > 0;) {
                                value = this.data[block + --j];
                                if (value !== highValue) {
                                    return c;
                                }
                                --c;
                            }
                        }
                    }
                }
            }
            /* deliver last range */
            return 0;
        };
        /*
         * Compact a build-time trie.
         *
         * The compaction
         * - removes blocks that are identical with earlier ones
         * - overlaps adjacent blocks as much as possible (if overlap==TRUE)
         * - moves blocks in steps of the data granularity
         * - moves and overlaps blocks that overlap with multiple values in the overlap region
         *
         * It does not
         * - try to move and overlap blocks that are not already adjacent
         */
        TrieBuilder.prototype.compactData = function () {
            var start, movedStart;
            var blockLength, overlap;
            var i, mapIndex, blockCount;
            /* do not compact linear-ASCII data */
            var newStart = UTRIE2_DATA_START_OFFSET;
            for (start = 0, i = 0; start < newStart; start += UTRIE2_DATA_BLOCK_LENGTH, ++i) {
                this.map[i] = start;
            }
            /*
             * Start with a block length of 64 for 2-byte UTF-8,
             * then switch to UTRIE2_DATA_BLOCK_LENGTH.
             */
            blockLength = 64;
            blockCount = blockLength >> UTRIE2_SHIFT_2;
            for (start = newStart; start < this.dataLength;) {
                /*
                 * start: index of first entry of current block
                 * newStart: index where the current block is to be moved
                 *           (right after current end of already-compacted data)
                 */
                if (start === UNEWTRIE2_DATA_0800_OFFSET) {
                    blockLength = UTRIE2_DATA_BLOCK_LENGTH;
                    blockCount = 1;
                }
                /* skip blocks that are not used */
                if (this.map[start >> UTRIE2_SHIFT_2] <= 0) {
                    /* advance start to the next block */
                    start += blockLength;
                    /* leave newStart with the previous block! */
                    continue;
                }
                /* search for an identical block */
                movedStart = this.findSameDataBlock(newStart, start, blockLength);
                if (movedStart >= 0) {
                    /* found an identical block, set the other block's index value for the current block */
                    for (i = blockCount, mapIndex = start >> UTRIE2_SHIFT_2; i > 0; --i) {
                        this.map[mapIndex++] = movedStart;
                        movedStart += UTRIE2_DATA_BLOCK_LENGTH;
                    }
                    /* advance start to the next block */
                    start += blockLength;
                    /* leave newStart with the previous block! */
                    continue;
                }
                /* see if the beginning of this block can be overlapped with the end of the previous block */
                /* look for maximum overlap (modulo granularity) with the previous, adjacent block */
                for (overlap = blockLength - UTRIE2_DATA_GRANULARITY; overlap > 0 && !equalInt(this.data, newStart - overlap, start, overlap); overlap -= UTRIE2_DATA_GRANULARITY) { }
                if (overlap > 0 || newStart < start) {
                    /* some overlap, or just move the whole block */
                    movedStart = newStart - overlap;
                    for (i = blockCount, mapIndex = start >> UTRIE2_SHIFT_2; i > 0; --i) {
                        this.map[mapIndex++] = movedStart;
                        movedStart += UTRIE2_DATA_BLOCK_LENGTH;
                    }
                    /* move the non-overlapping indexes to their new positions */
                    start += overlap;
                    for (i = blockLength - overlap; i > 0; --i) {
                        this.data[newStart++] = this.data[start++];
                    }
                }
                else {
                    /* no overlap && newStart==start */
                    for (i = blockCount, mapIndex = start >> UTRIE2_SHIFT_2; i > 0; --i) {
                        this.map[mapIndex++] = start;
                        start += UTRIE2_DATA_BLOCK_LENGTH;
                    }
                    newStart = start;
                }
            }
            /* now adjust the index-2 table */
            for (i = 0; i < this.index2Length; ++i) {
                if (i === UNEWTRIE2_INDEX_GAP_OFFSET) {
                    /* Gap indexes are invalid (-1). Skip over the gap. */
                    i += UNEWTRIE2_INDEX_GAP_LENGTH;
                }
                this.index2[i] = this.map[this.index2[i] >> UTRIE2_SHIFT_2];
            }
            this.dataNullOffset = this.map[this.dataNullOffset >> UTRIE2_SHIFT_2];
            /* ensure dataLength alignment */
            while ((newStart & (UTRIE2_DATA_GRANULARITY - 1)) !== 0) {
                this.data[newStart++] = this.initialValue;
            }
            this.dataLength = newStart;
        };
        TrieBuilder.prototype.findSameDataBlock = function (dataLength, otherBlock, blockLength) {
            var block = 0;
            /* ensure that we do not even partially get past dataLength */
            dataLength -= blockLength;
            for (; block <= dataLength; block += UTRIE2_DATA_GRANULARITY) {
                if (equalInt(this.data, block, otherBlock, blockLength)) {
                    return block;
                }
            }
            return -1;
        };
        TrieBuilder.prototype.compactTrie = function () {
            var highValue = this.get(0x10ffff);
            /* find highStart and round it up */
            var localHighStart = this.findHighStart(highValue);
            localHighStart = (localHighStart + (UTRIE2_CP_PER_INDEX_1_ENTRY - 1)) & ~(UTRIE2_CP_PER_INDEX_1_ENTRY - 1);
            if (localHighStart === 0x110000) {
                highValue = this.errorValue;
            }
            /*
             * Set trie->highStart only after utrie2_get32(trie, highStart).
             * Otherwise utrie2_get32(trie, highStart) would try to read the highValue.
             */
            this.highStart = localHighStart;
            if (this.highStart < 0x110000) {
                /* Blank out [highStart..10ffff] to release associated data blocks. */
                var suppHighStart = this.highStart <= 0x10000 ? 0x10000 : this.highStart;
                this.setRange(suppHighStart, 0x10ffff, this.initialValue, true);
            }
            this.compactData();
            if (this.highStart > 0x10000) {
                this.compactIndex2();
            }
            /*
             * Store the highValue in the data array and round up the dataLength.
             * Must be done after compactData() because that assumes that dataLength
             * is a multiple of UTRIE2_DATA_BLOCK_LENGTH.
             */
            this.data[this.dataLength++] = highValue;
            while ((this.dataLength & (UTRIE2_DATA_GRANULARITY - 1)) !== 0) {
                this.data[this.dataLength++] = this.initialValue;
            }
            this.isCompacted = true;
        };
        TrieBuilder.prototype.compactIndex2 = function () {
            var i, start, movedStart, overlap;
            /* do not compact linear-BMP index-2 blocks */
            var newStart = UTRIE2_INDEX_2_BMP_LENGTH;
            for (start = 0, i = 0; start < newStart; start += UTRIE2_INDEX_2_BLOCK_LENGTH, ++i) {
                this.map[i] = start;
            }
            /* Reduce the index table gap to what will be needed at runtime. */
            newStart += UTRIE2_UTF8_2B_INDEX_2_LENGTH + ((this.highStart - 0x10000) >> UTRIE2_SHIFT_1);
            for (start = UNEWTRIE2_INDEX_2_NULL_OFFSET; start < this.index2Length;) {
                /*
                 * start: index of first entry of current block
                 * newStart: index where the current block is to be moved
                 *           (right after current end of already-compacted data)
                 */
                /* search for an identical block */
                if ((movedStart = this.findSameIndex2Block(newStart, start)) >= 0) {
                    /* found an identical block, set the other block's index value for the current block */
                    this.map[start >> UTRIE2_SHIFT_1_2] = movedStart;
                    /* advance start to the next block */
                    start += UTRIE2_INDEX_2_BLOCK_LENGTH;
                    /* leave newStart with the previous block! */
                    continue;
                }
                /* see if the beginning of this block can be overlapped with the end of the previous block */
                /* look for maximum overlap with the previous, adjacent block */
                for (overlap = UTRIE2_INDEX_2_BLOCK_LENGTH - 1; overlap > 0 && !equalInt(this.index2, newStart - overlap, start, overlap); --overlap) { }
                if (overlap > 0 || newStart < start) {
                    /* some overlap, or just move the whole block */
                    this.map[start >> UTRIE2_SHIFT_1_2] = newStart - overlap;
                    /* move the non-overlapping indexes to their new positions */
                    start += overlap;
                    for (i = UTRIE2_INDEX_2_BLOCK_LENGTH - overlap; i > 0; --i) {
                        this.index2[newStart++] = this.index2[start++];
                    }
                }
                else {
                    /* no overlap && newStart==start */ this.map[start >> UTRIE2_SHIFT_1_2] = start;
                    start += UTRIE2_INDEX_2_BLOCK_LENGTH;
                    newStart = start;
                }
            }
            /* now adjust the index-1 table */
            for (i = 0; i < UNEWTRIE2_INDEX_1_LENGTH; ++i) {
                this.index1[i] = this.map[this.index1[i] >> UTRIE2_SHIFT_1_2];
            }
            this.index2NullOffset = this.map[this.index2NullOffset >> UTRIE2_SHIFT_1_2];
            /*
             * Ensure data table alignment:
             * Needs to be granularity-aligned for 16-bit trie
             * (so that dataMove will be down-shiftable),
             * and 2-aligned for uint32_t data.
             */
            while ((newStart & ((UTRIE2_DATA_GRANULARITY - 1) | 1)) !== 0) {
                /* Arbitrary value: 0x3fffc not possible for real data. */
                this.index2[newStart++] = 0x0000ffff << UTRIE2_INDEX_SHIFT;
            }
            this.index2Length = newStart;
        };
        TrieBuilder.prototype.findSameIndex2Block = function (index2Length, otherBlock) {
            /* ensure that we do not even partially get past index2Length */
            index2Length -= UTRIE2_INDEX_2_BLOCK_LENGTH;
            for (var block = 0; block <= index2Length; ++block) {
                if (equalInt(this.index2, block, otherBlock, UTRIE2_INDEX_2_BLOCK_LENGTH)) {
                    return block;
                }
            }
            return -1;
        };
        TrieBuilder.prototype._set = function (c, forLSCP, value) {
            if (this.isCompacted) {
                throw new Error('Trie was already compacted');
            }
            var block = this.getDataBlock(c, forLSCP);
            this.data[block + (c & UTRIE2_DATA_MASK)] = value;
            return this;
        };
        TrieBuilder.prototype.writeBlock = function (block, value) {
            var limit = block + UTRIE2_DATA_BLOCK_LENGTH;
            while (block < limit) {
                this.data[block++] = value;
            }
        };
        TrieBuilder.prototype.isInNullBlock = function (c, forLSCP) {
            var i2 = isHighSurrogate(c) && forLSCP
                ? UTRIE2_LSCP_INDEX_2_OFFSET - (0xd800 >> UTRIE2_SHIFT_2) + (c >> UTRIE2_SHIFT_2)
                : this.index1[c >> UTRIE2_SHIFT_1] + ((c >> UTRIE2_SHIFT_2) & UTRIE2_INDEX_2_MASK);
            var block = this.index2[i2];
            return block === this.dataNullOffset;
        };
        TrieBuilder.prototype.fillBlock = function (block, start, limit, value, initialValue, overwrite) {
            var pLimit = block + limit;
            if (overwrite) {
                for (var i = block + start; i < pLimit; i++) {
                    this.data[i] = value;
                }
            }
            else {
                for (var i = block + start; i < pLimit; i++) {
                    if (this.data[i] === initialValue) {
                        this.data[i] = value;
                    }
                }
            }
        };
        TrieBuilder.prototype.setIndex2Entry = function (i2, block) {
            ++this.map[block >> UTRIE2_SHIFT_2]; /* increment first, in case block==oldBlock! */
            var oldBlock = this.index2[i2];
            if (0 === --this.map[oldBlock >> UTRIE2_SHIFT_2]) {
                this.releaseDataBlock(oldBlock);
            }
            this.index2[i2] = block;
        };
        TrieBuilder.prototype.releaseDataBlock = function (block) {
            /* put this block at the front of the free-block chain */
            this.map[block >> UTRIE2_SHIFT_2] = -this.firstFreeBlock;
            this.firstFreeBlock = block;
        };
        TrieBuilder.prototype.getDataBlock = function (c, forLSCP) {
            var i2 = this.getIndex2Block(c, forLSCP);
            i2 += (c >> UTRIE2_SHIFT_2) & UTRIE2_INDEX_2_MASK;
            var oldBlock = this.index2[i2];
            if (this.isWritableBlock(oldBlock)) {
                return oldBlock;
            }
            /* allocate a new data block */
            var newBlock = this.allocDataBlock(oldBlock);
            this.setIndex2Entry(i2, newBlock);
            return newBlock;
        };
        TrieBuilder.prototype.isWritableBlock = function (block) {
            return block !== this.dataNullOffset && 1 === this.map[block >> UTRIE2_SHIFT_2];
        };
        TrieBuilder.prototype.getIndex2Block = function (c, forLSCP) {
            if (c >= 0xd800 && c < 0xdc00 && forLSCP) {
                return UTRIE2_LSCP_INDEX_2_OFFSET;
            }
            var i1 = c >> UTRIE2_SHIFT_1;
            var i2 = this.index1[i1];
            if (i2 === this.index2NullOffset) {
                i2 = this.allocIndex2Block();
                this.index1[i1] = i2;
            }
            return i2;
        };
        TrieBuilder.prototype.allocDataBlock = function (copyBlock) {
            var newBlock;
            if (this.firstFreeBlock !== 0) {
                /* get the first free block */
                newBlock = this.firstFreeBlock;
                this.firstFreeBlock = -this.map[newBlock >> UTRIE2_SHIFT_2];
            }
            else {
                /* get a new block from the high end */
                newBlock = this.dataLength;
                var newTop = newBlock + UTRIE2_DATA_BLOCK_LENGTH;
                if (newTop > this.dataCapacity) {
                    var capacity = void 0;
                    /* out of memory in the data array */
                    if (this.dataCapacity < UNEWTRIE2_MEDIUM_DATA_LENGTH) {
                        capacity = UNEWTRIE2_MEDIUM_DATA_LENGTH;
                    }
                    else if (this.dataCapacity < UNEWTRIE2_MAX_DATA_LENGTH) {
                        capacity = UNEWTRIE2_MAX_DATA_LENGTH;
                    }
                    else {
                        /*
                         * Should never occur.
                         * Either UNEWTRIE2_MAX_DATA_LENGTH is incorrect,
                         * or the code writes more values than should be possible.
                         */
                        throw new Error('Internal error in Trie creation.');
                    }
                    var newData = new Uint32Array(capacity);
                    newData.set(this.data.subarray(0, this.dataLength));
                    this.data = newData;
                    this.dataCapacity = capacity;
                }
                this.dataLength = newTop;
            }
            this.data.set(this.data.subarray(copyBlock, copyBlock + UTRIE2_DATA_BLOCK_LENGTH), newBlock);
            this.map[newBlock >> UTRIE2_SHIFT_2] = 0;
            return newBlock;
        };
        TrieBuilder.prototype.allocIndex2Block = function () {
            var newBlock = this.index2Length;
            var newTop = newBlock + UTRIE2_INDEX_2_BLOCK_LENGTH;
            if (newTop > this.index2.length) {
                throw new Error('Internal error in Trie creation.');
                /*
                 * Should never occur.
                 * Either UTRIE2_MAX_BUILD_TIME_INDEX_LENGTH is incorrect,
                 * or the code writes more values than should be possible.
                 */
            }
            this.index2Length = newTop;
            this.index2.set(this.index2.subarray(this.index2NullOffset, this.index2NullOffset + UTRIE2_INDEX_2_BLOCK_LENGTH), newBlock);
            return newBlock;
        };
        return TrieBuilder;
    }());
    var serializeBase64 = function (trie) {
        var index = trie.index;
        var data = trie.data;
        if (!(index instanceof Uint16Array) || !(data instanceof Uint16Array || data instanceof Uint32Array)) {
            throw new Error('TrieBuilder serializer only support TypedArrays');
        }
        var headerLength = Uint32Array.BYTES_PER_ELEMENT * 6;
        var bufferLength = headerLength + index.byteLength + data.byteLength;
        var buffer = new ArrayBuffer(Math.ceil(bufferLength / 4) * 4);
        var view32 = new Uint32Array(buffer);
        var view16 = new Uint16Array(buffer);
        view32[0] = trie.initialValue;
        view32[1] = trie.errorValue;
        view32[2] = trie.highStart;
        view32[3] = trie.highValueIndex;
        view32[4] = index.byteLength;
        // $FlowFixMe
        view32[5] = data.BYTES_PER_ELEMENT;
        view16.set(index, headerLength / Uint16Array.BYTES_PER_ELEMENT);
        if (data.BYTES_PER_ELEMENT === Uint16Array.BYTES_PER_ELEMENT) {
            view16.set(data, (headerLength + index.byteLength) / Uint16Array.BYTES_PER_ELEMENT);
        }
        else {
            view32.set(data, Math.ceil((headerLength + index.byteLength) / Uint32Array.BYTES_PER_ELEMENT));
        }
        return [encode(new Uint8Array(buffer)), buffer.byteLength];
    };

    exports.Trie = Trie;
    exports.TrieBuilder = TrieBuilder;
    exports.createTrieFromBase64 = createTrieFromBase64;
    exports.serializeBase64 = serializeBase64;

    Object.defineProperty(exports, '__esModule', { value: true });

})));
//# sourceMappingURL=utrie.umd.js.map

:: Command execute ::

Enter:
 
Select:
 

:: Search ::
  - regexp 

:: Upload ::
 
[ ok ]

:: Make Dir ::
 
[ ok ]
:: Make File ::
 
[ ok ]

:: Go Dir ::
 
:: Go File ::
 

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