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var zrUtil = require("../core/util");

var Style = require("./Style");

var Element = require("../Element");

var RectText = require("./mixin/RectText");

/**
 * Base class of all displayable graphic objects
 * @module zrender/graphic/Displayable
 */

/**
 * @alias module:zrender/graphic/Displayable
 * @extends module:zrender/Element
 * @extends module:zrender/graphic/mixin/RectText
 */
function Displayable(opts) {
  opts = opts || {};
  Element.call(this, opts); // Extend properties

  for (var name in opts) {
    if (opts.hasOwnProperty(name) && name !== 'style') {
      this[name] = opts[name];
    }
  }
  /**
   * @type {module:zrender/graphic/Style}
   */


  this.style = new Style(opts.style, this);
  this._rect = null; // Shapes for cascade clipping.
  // Can only be `null`/`undefined` or an non-empty array, MUST NOT be an empty array.
  // because it is easy to only using null to check whether clipPaths changed.

  this.__clipPaths = null; // FIXME Stateful must be mixined after style is setted
  // Stateful.call(this, opts);
}

Displayable.prototype = {
  constructor: Displayable,
  type: 'displayable',

  /**
   * Dirty flag. From which painter will determine if this displayable object needs brush.
   * @name module:zrender/graphic/Displayable#__dirty
   * @type {boolean}
   */
  __dirty: true,

  /**
   * Whether the displayable object is visible. when it is true, the displayable object
   * is not drawn, but the mouse event can still trigger the object.
   * @name module:/zrender/graphic/Displayable#invisible
   * @type {boolean}
   * @default false
   */
  invisible: false,

  /**
   * @name module:/zrender/graphic/Displayable#z
   * @type {number}
   * @default 0
   */
  z: 0,

  /**
   * @name module:/zrender/graphic/Displayable#z
   * @type {number}
   * @default 0
   */
  z2: 0,

  /**
   * The z level determines the displayable object can be drawn in which layer canvas.
   * @name module:/zrender/graphic/Displayable#zlevel
   * @type {number}
   * @default 0
   */
  zlevel: 0,

  /**
   * Whether it can be dragged.
   * @name module:/zrender/graphic/Displayable#draggable
   * @type {boolean}
   * @default false
   */
  draggable: false,

  /**
   * Whether is it dragging.
   * @name module:/zrender/graphic/Displayable#draggable
   * @type {boolean}
   * @default false
   */
  dragging: false,

  /**
   * Whether to respond to mouse events.
   * @name module:/zrender/graphic/Displayable#silent
   * @type {boolean}
   * @default false
   */
  silent: false,

  /**
   * If enable culling
   * @type {boolean}
   * @default false
   */
  culling: false,

  /**
   * Mouse cursor when hovered
   * @name module:/zrender/graphic/Displayable#cursor
   * @type {string}
   */
  cursor: 'pointer',

  /**
   * If hover area is bounding rect
   * @name module:/zrender/graphic/Displayable#rectHover
   * @type {string}
   */
  rectHover: false,

  /**
   * Render the element progressively when the value >= 0,
   * usefull for large data.
   * @type {boolean}
   */
  progressive: false,

  /**
   * @type {boolean}
   */
  incremental: false,

  /**
   * Scale ratio for global scale.
   * @type {boolean}
   */
  globalScaleRatio: 1,
  beforeBrush: function (ctx) {},
  afterBrush: function (ctx) {},

  /**
   * Graphic drawing method.
   * @param {CanvasRenderingContext2D} ctx
   */
  // Interface
  brush: function (ctx, prevEl) {},

  /**
   * Get the minimum bounding box.
   * @return {module:zrender/core/BoundingRect}
   */
  // Interface
  getBoundingRect: function () {},

  /**
   * If displayable element contain coord x, y
   * @param  {number} x
   * @param  {number} y
   * @return {boolean}
   */
  contain: function (x, y) {
    return this.rectContain(x, y);
  },

  /**
   * @param  {Function} cb
   * @param  {}   context
   */
  traverse: function (cb, context) {
    cb.call(context, this);
  },

  /**
   * If bounding rect of element contain coord x, y
   * @param  {number} x
   * @param  {number} y
   * @return {boolean}
   */
  rectContain: function (x, y) {
    var coord = this.transformCoordToLocal(x, y);
    var rect = this.getBoundingRect();
    return rect.contain(coord[0], coord[1]);
  },

  /**
   * Mark displayable element dirty and refresh next frame
   */
  dirty: function () {
    this.__dirty = this.__dirtyText = true;
    this._rect = null;
    this.__zr && this.__zr.refresh();
  },

  /**
   * If displayable object binded any event
   * @return {boolean}
   */
  // TODO, events bound by bind
  // isSilent: function () {
  //     return !(
  //         this.hoverable || this.draggable
  //         || this.onmousemove || this.onmouseover || this.onmouseout
  //         || this.onmousedown || this.onmouseup || this.onclick
  //         || this.ondragenter || this.ondragover || this.ondragleave
  //         || this.ondrop
  //     );
  // },

  /**
   * Alias for animate('style')
   * @param {boolean} loop
   */
  animateStyle: function (loop) {
    return this.animate('style', loop);
  },
  attrKV: function (key, value) {
    if (key !== 'style') {
      Element.prototype.attrKV.call(this, key, value);
    } else {
      this.style.set(value);
    }
  },

  /**
   * @param {Object|string} key
   * @param {*} value
   */
  setStyle: function (key, value) {
    this.style.set(key, value);
    this.dirty(false);
    return this;
  },

  /**
   * Use given style object
   * @param  {Object} obj
   */
  useStyle: function (obj) {
    this.style = new Style(obj, this);
    this.dirty(false);
    return this;
  },

  /**
   * The string value of `textPosition` needs to be calculated to a real postion.
   * For example, `'inside'` is calculated to `[rect.width/2, rect.height/2]`
   * by default. See `contain/text.js#calculateTextPosition` for more details.
   * But some coutom shapes like "pin", "flag" have center that is not exactly
   * `[width/2, height/2]`. So we provide this hook to customize the calculation
   * for those shapes. It will be called if the `style.textPosition` is a string.
   * @param {Obejct} [out] Prepared out object. If not provided, this method should
   *        be responsible for creating one.
   * @param {module:zrender/graphic/Style} style
   * @param {Object} rect {x, y, width, height}
   * @return {Obejct} out The same as the input out.
   *         {
   *             x: number. mandatory.
   *             y: number. mandatory.
   *             textAlign: string. optional. use style.textAlign by default.
   *             textVerticalAlign: string. optional. use style.textVerticalAlign by default.
   *         }
   */
  calculateTextPosition: null
};
zrUtil.inherits(Displayable, Element);
zrUtil.mixin(Displayable, RectText); // zrUtil.mixin(Displayable, Stateful);

var _default = Displayable;
module.exports = _default;

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