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| Viewing file: Select action/file-type: /**
* n角星(n>3)
* @module zrender/graphic/shape/Star
*/
import Path from '../Path';
var PI = Math.PI;
var cos = Math.cos;
var sin = Math.sin;
export default Path.extend({
type: 'star',
shape: {
cx: 0,
cy: 0,
n: 3,
r0: null,
r: 0
},
buildPath: function (ctx, shape) {
var n = shape.n;
if (!n || n < 2) {
return;
}
var x = shape.cx;
var y = shape.cy;
var r = shape.r;
var r0 = shape.r0;
// 如果未指定内部顶点外接圆半径,则自动计算
if (r0 == null) {
r0 = n > 4
// 相隔的外部顶点的连线的交点,
// 被取为内部交点,以此计算r0
? r * cos(2 * PI / n) / cos(PI / n)
// 二三四角星的特殊处理
: r / 3;
}
var dStep = PI / n;
var deg = -PI / 2;
var xStart = x + r * cos(deg);
var yStart = y + r * sin(deg);
deg += dStep;
// 记录边界点,用于判断inside
ctx.moveTo(xStart, yStart);
for (var i = 0, end = n * 2 - 1, ri; i < end; i++) {
ri = i % 2 === 0 ? r0 : r;
ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
deg += dStep;
}
ctx.closePath();
}
}); |
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