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Viewing file: Select action/file-type: /** * AudioBuffer class */ export default class AudioBuffer { /** * Create AudioBuffer instance. * @constructor * @param {Object} options - buffer init options. * @param {number} options.length - buffer length in samples. * @param {number} options.sampleRate - buffer sample rate. * @param {number} options.numberOfChannels - number of channels. */ constructor(options) { if (!options) throw TypeError('options argument is required') if (!options.sampleRate) throw TypeError('options.sampleRate is required') if (options.sampleRate < 3000 || options.sampleRate > 768000) throw TypeError('options.sampleRate must be within 3000..768000') if (!options.length) throw TypeError('options.length must be more than 0') this.sampleRate = options.sampleRate this.numberOfChannels = options.numberOfChannels || 1 this.length = options.length | 0 this.duration = this.length / this.sampleRate //data is stored as a planar sequence this._data = new Float32Array(this.length * this.numberOfChannels) //channels data is cached as subarrays this._channelData = [] for (let c = 0; c < this.numberOfChannels; c++) { this._channelData.push(this._data.subarray(c * this.length, (c+1) * this.length)) } } /** * Return data associated with the channel. * @param {number} channel - Channel index, starting from 0. * @return {Float32Array} Array containing the data. */ getChannelData (channel) { if (channel >= this.numberOfChannels || channel < 0 || channel == null) throw Error('Cannot getChannelData: channel number (' + channel + ') exceeds number of channels (' + this.numberOfChannels + ')'); return this._channelData[channel] } /** * Place data to the destination buffer, starting from the position. * @param {Float32Array} destination - Destination array to write data to. * @param {number} channelNumber - Channel to take data from. * @param {number} startInChannel - Data offset in channel to read from. */ copyFromChannel (destination, channelNumber, startInChannel) { if (startInChannel == null) startInChannel = 0; var data = this._channelData[channelNumber] for (var i = startInChannel, j = 0; i < this.length && j < destination.length; i++, j++) { destination[j] = data[i]; } } /** * Place data from the source to the channel, starting (in self) from the position. * @param {Float32Array | Array} source - source array to read data from. * @param {number} channelNumber - channel index to copy data to. * @param {number} startInChannel - offset in channel to copy data to. */ copyToChannel (source, channelNumber, startInChannel) { var data = this._channelData[channelNumber] if (!startInChannel) startInChannel = 0; for (var i = startInChannel, j = 0; i < this.length && j < source.length; i++, j++) { data[i] = source[j]; } } } |
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