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| Viewing file: Select action/file-type: /* Copyright 2020-2023 Ethan Halsall
This file is part of codec-parser.
codec-parser is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
codec-parser is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>
*/
import { frameStore } from "../globals.js";
import {
frame,
length,
incrementRawData,
mapFrameStats,
logWarning,
syncFrame,
fixedLengthFrameSync,
getFrame,
getHeader,
reset,
enable,
} from "../constants.js";
/**
* @abstract
* @description Abstract class containing methods for parsing codec frames
*/
export default class Parser {
constructor(codecParser, headerCache) {
this._codecParser = codecParser;
this._headerCache = headerCache;
}
*[syncFrame]() {
let frameData;
do {
frameData = yield* this.Frame[getFrame](
this._codecParser,
this._headerCache,
0,
);
if (frameData) return frameData;
this._codecParser[incrementRawData](1); // increment to continue syncing
} while (true);
}
/**
* @description Searches for Frames within bytes containing a sequence of known codec frames.
* @param {boolean} ignoreNextFrame Set to true to return frames even if the next frame may not exist at the expected location
* @returns {Frame}
*/
*[fixedLengthFrameSync](ignoreNextFrame) {
let frameData = yield* this[syncFrame]();
const frameLength = frameStore.get(frameData)[length];
if (
ignoreNextFrame ||
this._codecParser._flushing ||
// check if there is a frame right after this one
(yield* this.Header[getHeader](
this._codecParser,
this._headerCache,
frameLength,
))
) {
this._headerCache[enable](); // start caching when synced
this._codecParser[incrementRawData](frameLength); // increment to the next frame
this._codecParser[mapFrameStats](frameData);
return frameData;
}
this._codecParser[logWarning](
`Missing ${frame} at ${frameLength} bytes from current position.`,
`Dropping current ${frame} and trying again.`,
);
this._headerCache[reset](); // frame is invalid and must re-sync and clear cache
this._codecParser[incrementRawData](1); // increment to invalidate the current frame
}
}
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