Viewing file: inspector_socket.h (1.53 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
#ifndef SRC_INSPECTOR_SOCKET_H_ #define SRC_INSPECTOR_SOCKET_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "util.h" #include "uv.h"
#include <string> #include <vector>
namespace node { namespace inspector {
class ProtocolHandler;
// HTTP Wrapper around a uv_tcp_t class InspectorSocket { public: class Delegate { public: virtual void OnHttpGet(const std::string& host, const std::string& path) = 0; virtual void OnSocketUpgrade(const std::string& host, const std::string& path, const std::string& accept_key) = 0; virtual void OnWsFrame(const std::vector<char>& frame) = 0; virtual ~Delegate() = default; };
using DelegatePointer = std::unique_ptr<Delegate>; using Pointer = std::unique_ptr<InspectorSocket>;
static Pointer Accept(uv_stream_t* server, DelegatePointer delegate);
~InspectorSocket();
void AcceptUpgrade(const std::string& accept_key); void CancelHandshake(); void Write(const char* data, size_t len); void SwitchProtocol(ProtocolHandler* handler); std::string GetHost();
InspectorSocket(const InspectorSocket&) = delete; InspectorSocket& operator=(const InspectorSocket&) = delete;
private: static void Shutdown(ProtocolHandler*); InspectorSocket() = default;
DeleteFnPtr<ProtocolHandler, Shutdown> protocol_handler_; };
} // namespace inspector } // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_INSPECTOR_SOCKET_H_
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