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#ifndef SRC_NODE_NATIVE_MODULE_H_ #define SRC_NODE_NATIVE_MODULE_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <map> #include <memory> #include <set> #include <string> #include "node_mutex.h" #include "node_union_bytes.h" #include "v8.h"
// Forward declare test fixture for `friend` declaration. class PerProcessTest;
namespace node { namespace native_module {
using NativeModuleRecordMap = std::map<std::string, UnionBytes>; using NativeModuleCacheMap = std::unordered_map<std::string, std::unique_ptr<v8::ScriptCompiler::CachedData>>;
// The native (C++) side of the NativeModule in JS land, which // handles compilation and caching of builtin modules (NativeModule) // and bootstrappers, whose source are bundled into the binary // as static data. // This class should not depend on any Environment, or depend on access to // the its own singleton - that should be encapsulated in NativeModuleEnv // instead. class NativeModuleLoader { public: NativeModuleLoader(const NativeModuleLoader&) = delete; NativeModuleLoader& operator=(const NativeModuleLoader&) = delete;
private: // Only allow access from friends. friend class NativeModuleEnv; friend class CodeCacheBuilder;
NativeModuleLoader(); static NativeModuleLoader* GetInstance();
// Generated by tools/js2c.py as node_javascript.cc void LoadJavaScriptSource(); // Loads data into source_ UnionBytes GetConfig(); // Return data for config.gypi
bool Exists(const char* id); bool Add(const char* id, const UnionBytes& source);
v8::Local<v8::Object> GetSourceObject(v8::Local<v8::Context> context); v8::Local<v8::String> GetConfigString(v8::Isolate* isolate); std::vector<std::string> GetModuleIds();
struct ModuleCategories { bool is_initialized = false; std::set<std::string> can_be_required; std::set<std::string> cannot_be_required; }; void InitializeModuleCategories(); const std::set<std::string>& GetCannotBeRequired(); const std::set<std::string>& GetCanBeRequired();
bool CanBeRequired(const char* id); bool CannotBeRequired(const char* id);
NativeModuleCacheMap* code_cache(); v8::ScriptCompiler::CachedData* GetCodeCache(const char* id) const; enum class Result { kWithCache, kWithoutCache }; v8::MaybeLocal<v8::String> LoadBuiltinModuleSource(v8::Isolate* isolate, const char* id); // If an exception is encountered (e.g. source code contains // syntax error), the returned value is empty. v8::MaybeLocal<v8::Function> LookupAndCompile( v8::Local<v8::Context> context, const char* id, std::vector<v8::Local<v8::String>>* parameters, Result* result); v8::MaybeLocal<v8::Function> CompileAsModule(v8::Local<v8::Context> context, const char* id, Result* result);
static NativeModuleLoader instance_; ModuleCategories module_categories_; NativeModuleRecordMap source_; NativeModuleCacheMap code_cache_; UnionBytes config_;
// Used to synchronize access to the code cache map Mutex code_cache_mutex_;
friend class ::PerProcessTest; }; } // namespace native_module
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_NATIVE_MODULE_H_
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