Viewing file: node_process.h (1.77 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
#ifndef SRC_NODE_PROCESS_H_ #define SRC_NODE_PROCESS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "v8.h"
namespace node {
v8::MaybeLocal<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context, v8::Isolate* isolate, v8::Local<v8::Object> data);
// Most of the time, it's best to use `console.error` to write // to the process.stderr stream. However, in some cases, such as // when debugging the stream.Writable class or the process.nextTick // function, it is useful to bypass JavaScript entirely. void RawDebug(const v8::FunctionCallbackInfo<v8::Value>& args);
v8::MaybeLocal<v8::Value> ProcessEmit(Environment* env, const char* event, v8::Local<v8::Value> message);
v8::Maybe<bool> ProcessEmitWarningGeneric(Environment* env, const char* warning, const char* type = nullptr, const char* code = nullptr);
v8::Maybe<bool> ProcessEmitWarning(Environment* env, const char* fmt, ...); v8::Maybe<bool> ProcessEmitExperimentalWarning(Environment* env, const char* warning); v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env, const char* warning, const char* deprecation_code);
v8::MaybeLocal<v8::Object> CreateProcessObject(Environment* env); void PatchProcessObject(const v8::FunctionCallbackInfo<v8::Value>& args);
} // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_PROCESS_H_
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