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#ifndef SRC_NODE_WORKER_H_ #define SRC_NODE_WORKER_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <unordered_map> #include "node_messaging.h" #include "uv.h"
namespace node { namespace worker {
class WorkerThreadData;
enum ResourceLimits { kMaxYoungGenerationSizeMb, kMaxOldGenerationSizeMb, kCodeRangeSizeMb, kStackSizeMb, kTotalResourceLimitCount };
// A worker thread, as represented in its parent thread. class Worker : public AsyncWrap { public: Worker(Environment* env, v8::Local<v8::Object> wrap, const std::string& url, std::shared_ptr<PerIsolateOptions> per_isolate_opts, std::vector<std::string>&& exec_argv, std::shared_ptr<KVStore> env_vars); ~Worker() override;
// Run the worker. This is only called from the worker thread. void Run();
// Forcibly exit the thread with a specified exit code. This may be called // from any thread. `error_code` and `error_message` can be used to create // a custom `'error'` event before emitting `'exit'`. void Exit(int code, const char* error_code = nullptr, const char* error_message = nullptr);
// Wait for the worker thread to stop (in a blocking manner). void JoinThread();
template <typename Fn> inline bool RequestInterrupt(Fn&& cb);
void MemoryInfo(MemoryTracker* tracker) const override; SET_MEMORY_INFO_NAME(Worker) SET_SELF_SIZE(Worker)
bool is_stopped() const; std::shared_ptr<ArrayBufferAllocator> array_buffer_allocator();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args); static void CloneParentEnvVars( const v8::FunctionCallbackInfo<v8::Value>& args); static void SetEnvVars(const v8::FunctionCallbackInfo<v8::Value>& args); static void StartThread(const v8::FunctionCallbackInfo<v8::Value>& args); static void StopThread(const v8::FunctionCallbackInfo<v8::Value>& args); static void Ref(const v8::FunctionCallbackInfo<v8::Value>& args); static void Unref(const v8::FunctionCallbackInfo<v8::Value>& args); static void GetResourceLimits( const v8::FunctionCallbackInfo<v8::Value>& args); v8::Local<v8::Float64Array> GetResourceLimits(v8::Isolate* isolate) const; static void TakeHeapSnapshot(const v8::FunctionCallbackInfo<v8::Value>& args); static void LoopIdleTime(const v8::FunctionCallbackInfo<v8::Value>& args); static void LoopStartTime(const v8::FunctionCallbackInfo<v8::Value>& args);
private: bool CreateEnvMessagePort(Environment* env); static size_t NearHeapLimit(void* data, size_t current_heap_limit, size_t initial_heap_limit);
std::shared_ptr<PerIsolateOptions> per_isolate_opts_; std::vector<std::string> exec_argv_; std::vector<std::string> argv_;
MultiIsolatePlatform* platform_; std::shared_ptr<ArrayBufferAllocator> array_buffer_allocator_; v8::Isolate* isolate_ = nullptr; uv_thread_t tid_;
std::unique_ptr<InspectorParentHandle> inspector_parent_handle_;
// This mutex protects access to all variables listed below it. mutable Mutex mutex_;
bool thread_joined_ = true; const char* custom_error_ = nullptr; std::string custom_error_str_; int exit_code_ = 0; ThreadId thread_id_; uintptr_t stack_base_ = 0;
// Custom resource constraints: double resource_limits_[kTotalResourceLimitCount]; void UpdateResourceConstraints(v8::ResourceConstraints* constraints);
// Full size of the thread's stack. size_t stack_size_ = 4 * 1024 * 1024; // Stack buffer size that is not available to the JS engine. static constexpr size_t kStackBufferSize = 192 * 1024;
std::unique_ptr<MessagePortData> child_port_data_; std::shared_ptr<KVStore> env_vars_;
// This is always kept alive because the JS object associated with the Worker // instance refers to it via its [kPort] property. MessagePort* parent_port_ = nullptr;
// A raw flag that is used by creator and worker threads to // sync up on pre-mature termination of worker - while in the // warmup phase. Once the worker is fully warmed up, use the // async handle of the worker's Environment for the same purpose. bool stopped_ = true;
bool has_ref_ = true; uint64_t environment_flags_ = EnvironmentFlags::kNoFlags;
// The real Environment of the worker object. It has a lesser // lifespan than the worker object itself - comes to life // when the worker thread creates a new Environment, and gets // destroyed alongwith the worker thread. Environment* env_ = nullptr;
friend class WorkerThreadData; };
template <typename Fn> bool Worker::RequestInterrupt(Fn&& cb) { Mutex::ScopedLock lock(mutex_); if (env_ == nullptr) return false; env_->RequestInterrupt(std::move(cb)); return true; }
} // namespace worker } // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_WORKER_H_
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